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Here is a little command line tool I wrote called YUBNUB.EXE. The program runs on Windows 95/98/NT/2000/XP/2003 and up. This program is a windows command line interface to yubnub, which itself is a command line for the web. You can find out all about yubnub here.
Here are the tool's options:
USAGE: yubnub [options] [yubnub command line] OPTIONS: --help - help --browser - launch browser to run command (default). --plain - output results to console in plain text. |
Here is some sample output:
C:\>yubnub --plain google 3 + 5 yubnub command line tool version 1.0 - Copyright (C) 2005 Olan Patrick Barnes Google Search: 3 + 5 Web Images Groups News Froogle Local more >> Advanced Search Preferences Web 3 + 5 = 8 More about calculator. Search for documents containing the terms 3 + 5 . Google Home - Advertising Programs - Business Solutions - About Google (C)2005 Google |
I've also decided to release the source for this program. Feel free to use the program or its source code in any way you wish.
Requirements: Windows 95/98/NT/2000/XP+
You can download the program and source code from here
** Update: Version 1.1 of the YUBNUB Command line tool has been released. You can download and read more about the latest version here.
posted at: 14:20 | path: /Programming/OPB/Utilities | Permanent link to this entry | Add/View comments (1 existing)
Here is a little command line tool I wrote called ISADMIN. The program runs on Windows 95/98/NT/2000/XP/2003 and up. Just run this little program from the command line and it will tell you whether or not the logged in user has administrative rights. The utility has a silent mode which makes it a perfect tool for installers and batch files. In addition to the tool's output (which is not displayed in silent mode), you can determine whether or not the user has administrative rights based on the error level returned on program exit (errorlevel 0 means that the user has administrative rights). Also note that on Windows 95, 98, and ME, this program will always report that the user has administrative rights.
I've decided to release the source for this program. Feel free to use the program or its source code in any way you wish.
Requirements: Windows 95/98/NT/2000/XP/2003+
You can download the source code from here - isadmin_src.zip 44 KB
You can download the precompiled executable from here - isadmin.zip 38 KB
posted at: 05:30 | path: /Programming/OPB/Utilities | Permanent link to this entry | Add/View comments (1 existing)
Here is a little command line tool I wrote called CPUSPEED. The program runs on Windows 95/98/NT/2000/XP/2003 and up. Just run this little program from the command line and it will report your computer's clock speed in megahertz. This basically tells you how fast your computer runs. If you think you own a 2.8 gigahertz computer, this program should report something like:
The clock speed is: 2789
I've also decided to release the source for this program. Feel free to use the program or its source code in any way you wish.
Requirements: Windows 95/98/NT/2000/XP+
You can download the source code from here
You can download the precompiled executable from here
posted at: 08:05 | path: /Programming/OPB/Utilities | Permanent link to this entry | Add/View comments (0 existing)
I found some old programs I wrote a long time ago: CleanPrettyPark and DIZ2EXE. These days DIZ2EXE is probably a lot more interesting than CleanPrettyPark, which is a program that cleaned up some old computer virus called "Pretty Park". DIZ2EXE takes a small text file as an input and creates a self-sufficient program that will nicely display the text when run.
Here is where you can read about and download these programs:
Check out CleanPrettyPark here.
Check out DIZ2EXE here.
posted at: 21:38 | path: /Software/OPB | Permanent link to this entry | Add/View comments (1 existing)
A couple of years ago I started to write a program called HEATTACK. I found the source code the other day and I realized how far along I ended up in the effort. The game is completely playable, minus a few key features. Apparently I never added a way to die, so it seems that the player has unlimited lives. Also, I never added a scoring system, so you can blow things up to your heart's content and never earn a single point. With all that said, it's really quite a fun little game.
I've decided to release the source code GPL. Feel free to expand on the game and finish it off if you like. If you do make any changes, please send them to me so I can update the original package.
Requirements: Windows 95/98/NT/2000/XP+
You can download the source code from here
You can download the playable executable from here
posted at: 05:01 | path: /Programming/OPB/Games | Permanent link to this entry | Add/View comments (0 existing)
This past weekend my wife and I traveled to Cincinnati to attend my first cousin's high school graduation party (he's 12 years younger than me, oops - now you know how old I am). Usually backyards are set up for yard games such as yard darts and badminton, but this party was different. Set up in the backyard with plenty of players and interest was the equipment for a game called "Corn Hole". Apparently, the game is somewhat new and very popular in the Cincinnati area.
The game (as far as I can remember) is a lot like horse shoes. Instead of stakes, two closed boxes are set opposite one another some specified distance. Each box has a hole cut into the top which is centered to the width but placed three-quarters the length of the box away from the direction of the opposite box. Before a game is begun, six fairly large sided "bean" bags are placed at the foot of each box. I put "bean" in quotes because the bags are filled with corn instead of beans. Three of the bags placed at each box should be a different color from the other three. Each team has two players (or any even number I suppose) that are evenly distributed so that each box has the same number of players from each team.
To play, somehow it is determined which team will go first. Once determined, one player from that team will throw (underhanded) three same-colored bags at the box opposite him. The idea is to get the bag to go into the hole. If the player successfully gets a bag in the hole, then he has earned three points for his team. The player earns one point for each bag that lands on the box but does not fall into the hole. Once the first player has thrown all of his bags, the player from the opposite team that is located at the same box as the first player takes his turn. In addition to scoring points, the second player can attempt to knock any of the first player's bags off the top of the box. Any bags knocked off cannot be counted for points. Once the second player throws all of his bags, the points are counted up and the team that earned the most points receives honors. The players from the opposite box now play the same way, except the player that goes first is the player from the team that last earned honors. The game goes back and forth like this until a team has earned 21 points, at which point the team with 21 points wins and the game is over.
All in all, it's a perfect game for a backyard party with friends and family. Even though I'm a Michigander who has never heard of it, I sure had a lot of fun playing it. In this attempt to tell people about this game, I am sure I've made errors in the details, mainly because I didn't really find out all of the rules and such, and because and I'm reciting what I remember from memory.
For more information on "Corn Hole", check out this website: http://www.playcornhole.org
posted at: 15:00 | path: /Games | Permanent link to this entry | Add/View comments (0 existing)
It appears that all of the rumors about Apple's switch to Intel processors are true. Steve Jobs has officially announced the news along with a demonstration at Apple's WWDC today. Here is a link to the press release: http://www.apple.com/pr/library/2005/jun/06intel.html
posted at: 12:01 | path: /Mac | Permanent link to this entry | Add/View comments (0 existing)
I just heard this news last night. Steve Jobs will be giving his keynote at the WWDC today at 10am. This is big news, and I intend to comment on this as soon as I learn more specifics. Here is an interesting link to an entry on Tom Yager's blog where he mentions this might be a good thing.
posted at: 08:06 | path: /Mac | Permanent link to this entry | Add/View comments (1 existing)
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